> For the complete documentation index, see [llms.txt](https://seorganization.gitbook.io/edu3games-whitepaper-v.1.0/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://seorganization.gitbook.io/edu3games-whitepaper-v.1.0/4.revenue-model/in-app-purchases.md).

# In-app Purchases

Edu3Games will offer various in-app purchase opportunities to enhance the user experience. These purchases will be made using EGN tokens, allowing users to spend their rewards on game enhancements or exclusive content. In-app purchases are a key revenue stream and will include:

* **Unlocking Additional Challenges or Levels:** Users can spend EGN tokens to unlock higher difficulty levels, extra challenges, or exclusive game content.
* **Customization and Upgrades:** Players will have the option to customize their avatars, game interfaces, or in-game assets. For instance, users could purchase cosmetic items, such as unique skins, or gameplay enhancements, like power-ups and extra lives.
* **Educational Boosters:** To help users progress faster, educational boosters will be available for purchase, offering hints or guidance in solving more complex game challenges.
